Introducing Strange Roads

Strange Roads_s2bwfStrange Roads is your favorite classic role-playing game system meets the rural horror of Deliverance and the industrialized wildland aesthetic of True Detective: Season 1—if the latter’s supernatural undertone was cranked all the way up to an overtone.

This game is firmly entrenched in two worlds. The first is the horror-noirscape of the city, where death, sex, and vice reign supreme and in excess. The second and more focal is a weird-ified pastiche of Southern gothic, countryside Americana, and nightmarish decay, where rot has set in, and isolated small towns fade like demented memories. The country is not just wildlife and grungy farmhouses; it is wildlands and bone-chilling hodunk terror. You are far from home, you are out of gas, and you are most certainly not welcome here.

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Richie, or Amiel’s Demon

You know, your buddy Richie. He’s tall and nondescript-looking, with messy chestnut hair and a long face and big brown eyes. He’s handsome-ish, but he doesn’t really stick out in a crowd. He likes to put his hands in his pockets, and he laughs a lot at your jokes. Richie’s not really the life of the party, but he’s a good friend when you need advice or just someone to kick back with. He’s been around as long as you can remember; you’re childhood friends, after all.

And, in fact, when you stop and really think about it, you can’t think of a moment in your life where Richie wasn’t there for you, or a moment in your life when he wasn’t there at all.

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